NBA Card Game Companion

NBA Card Game Companion
2 Player Game

Each player picks their team. Share the device — each player sees only their own screen.

Player 1 Team:
Player 2 Team:
Shot Probability
Shot TypeBase SuccessPts
2pt (Driver, Mid-Range, Post, Alley Oop)Roll 1–3 (50%)+2
3pt (Catch & Shoot, Pull Up)Roll 1–2 (33%)+3

Rating differential modifier: 1–3 = ±1, 4–6 = ±2, 7–9 = ±3, 10+ = ±4. Max 6 (guaranteed basket), min 0 — so a 2-pointer with a 7+ lead, or a 3-pointer with a 10+ lead, scores on any roll.

Mid-Range defenders contribute at half rating (rounded up).

Missed shot → Rebound roll: only players with the Rebounder trait contribute. Base 1-in-6 offensive rebound. Same differential modifier applies to Rebounder ratings. Off rebound = +2 pts (auto, no defence).

Offensive Traits
TraitTypeNeedsCan Use
Catch & Shoot 33ptPasser Passer, Screener
Pull Up 33pt—Screener only (cannot receive a pass)
Mid Range2pt—Screener
Driver2pt—Screener
Post2pt—Passer, Screener
Alley Oop2ptPasser Passer, Screener
Defensive Traits
TraitGuards AgainstNotes
Perimeter3pt shots—
Rim Protector2pt shots—
StealerSupport playersOnly when OFF has a support player
Perimeter + RimMid RangeBoth can defend mid-range
Coach Cards (1 per half)
Two for One
Offence
Your team gets a bonus 2nd possession this quarter.
ISO Ball
Offence
Offence goes one-on-one. AI picks a random defender (no trait requirement).
Fast Break
Defence
After the AI's shot fails and you get the defensive rebound, your defenders flip to attackers for an immediate counter-attack. Auto-triggers on defensive rebound — no manual activation needed.
Timeout
Off / Def
Reserved for future use (cancels an opponent's coach card).
Opposition Scout
Off / Def
Reserved for future use (preview opponent's next play).
Double Team
Defence
Trap one player in the opponent's play — they stay in the play but their rating counts as 0. You sacrifice one of your players to do it (they sit out this play).
Close Out
Defence
Smart: only plays when you have no Perimeter defenders. Forces a 2pt attempt. And-one if made.
Fill the Paint
Defence
Smart: only plays when you have no Rim Protectors. Forces a 3pt attempt. And-one if made.
Quarter & Lineup Rules
New Game vs AI
Your Team:
AI Opponent: