Each player picks their team. Share the device — each player sees only their own screen.
| Shot Type | Base Success | Pts |
|---|---|---|
| 2pt (Driver, Mid-Range, Post, Alley Oop) | Roll 1–3 (50%) | +2 |
| 3pt (Catch & Shoot, Pull Up) | Roll 1–2 (33%) | +3 |
Rating differential modifier: 1–3 = ±1, 4–6 = ±2, 7–9 = ±3, 10+ = ±4. Max 6 (guaranteed basket), min 0 — so a 2-pointer with a 7+ lead, or a 3-pointer with a 10+ lead, scores on any roll.
Mid-Range defenders contribute at half rating (rounded up).
Missed shot → Rebound roll: only players with the Rebounder trait contribute. Base 1-in-6 offensive rebound. Same differential modifier applies to Rebounder ratings. Off rebound = +2 pts (auto, no defence).
| Trait | Type | Needs | Can Use |
|---|---|---|---|
| Catch & Shoot 3 | 3pt | Passer | Passer, Screener |
| Pull Up 3 | 3pt | — | Screener only (cannot receive a pass) |
| Mid Range | 2pt | — | Screener |
| Driver | 2pt | — | Screener |
| Post | 2pt | — | Passer, Screener |
| Alley Oop | 2pt | Passer | Passer, Screener |
| Trait | Guards Against | Notes |
|---|---|---|
| Perimeter | 3pt shots | — |
| Rim Protector | 2pt shots | — |
| Stealer | Support players | Only when OFF has a support player |
| Perimeter + Rim | Mid Range | Both can defend mid-range |